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教学目录(外国英语资料)
教学目录
Chapter 1: Basic Art
Section 1: knowledge of light and shade
First, understand the light and shade in the sketch
1, changes in the law of light and shade
1.1 bright surface
1.2 ash surface
1.3 boundaries of light and shade
1.4 reflections
1.5 projection
The application of 2: shading and its light and shadow in scene animation:
Two, light way
Three Shadows
1: shadow length, virtual change:
2: shadow changes in color:
Four, light details, texture changes (halo)
Five, the mutual reflection of light (diffuse / reflective)
Second section: composition:
Symmetrical balance:
Two, golden section composition
Three, repeat to
Four diagonal composition
Five, use the environment to foil the subject
Six, vertical line composition
Seven, ring composition
Eight, change in unity
1.1 dimensional change
1.2 changes in color
Nine, pay attention to the main body of the prominent
The third section: Perspective
The fundamentals of perspective
1. Perspective
2., two point perspective
3., three point perspective
Fourth section: color
One: color classification
Two: color and light
The basic term in trichromatic color
1 light source color
2. nonferrous metals
3 condition color
4. primary colors
5. hue
6. chromaticity
7. color
Four color and psychology
The second chapter: VR renderer
Section 1: introduction to VR Basics
1: renderer brief.
Two: render panel
1. VR rendering panel (V-Ray, Adv, V-Ray, RT)
1.1, V-Ray:, Authorization, and About VRay
1.2 V-Ray:, Frame, buffer, VR frame buffer volume bar
2, V-Ray:, Global, switches global conversion - Volume scroll bar
3, V-Raymage, sampler (Antialiasing) image sampler and antialiasing scroll bar
4, VRay:, Environment, VRay environment scroll booth
5, VRay:, Color, mapping, color, volume, scroll bar
6, VRay:, Camera, VR camera reel
A:Camera type camera type group
B: Depth of field depth of field parameter group:
C:, Motion, blur motion blur parameter group
7, V-Ray:, Indirect, illumination (GI) indirect lighting (GI) scroll bar
A:GI caustics: glo
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