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3D游戏编程:概述.pdf

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3D游戏编程:概述.pdf

Survey of 3D Games Yanci Zhang Game Programming II Outline  Hardware and software in 3D games  Software  What is game engine?  History of game engine  Fancy techniques in modern games  Hardware  History of graphics card Game Programming II Game Market  Console games - Online games - Mobile games  Domestic gross output value of game industry in 2009  Online games: 25.6 billion (triple to ~60 billion by 2014)  Mobile games: 0.6 billion  Console games: ??? Billion  Too many adverse factors in China (pirated edition, expensive graphics hardware, lack of fun of fighting with real person…) Game Programming II Hardware Software  Game platform  PC, PlayStation, XBox, Wii, ceil phone, tablet…  Core hardware: graphics processor  Graphics processor vendor : nVidia, AMD, Intel  Software  Core software: game engine  Core techniques : graphics, AI, network, multi-thread/core, physics… Game Programming II Competitors in Game Industry  Graphics hardware: nVidia vs. ATI  Graphics API: OpenGL vs. DirectX  Rendering engine: Quake, Unreal, CryEngine  Physical engine: Havok vs. PhysX  Game platform: PC, XBox, Play Station, Wii Game Programming II 3D Game Engines  Middleware  Provide a suite of visual development tools in addition to reusable software components  Integrated development environment  Enable simplified, rapid development of games in data-driven manner  Designed with component-based architecture  Rendering engine, physics engine, sound, animation, AI,

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