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3ds max sdk导出插件编写的心得(国外英文资料)
3ds max sdk导出插件编写的心得(国外英文资料)
Written in the front
Why write this experience? Some attempts in November last year when I wrote a 3DS Max export program, with the attitude of learning some experience to the web for reference, but the writing is not perfect, a lot of things did not say clearly. In June this year began to do some research on the 3DS Max import and export procedures, 3ds Max SDK is a broad and profound feeling, beginners or very convenient, so think before experience should be added, so to write such a program are introduced, still holding the attitude of learning, but still hope to be able to be help.
Due to the limited time and energy, only write out some of the export program experience, and later will write the import process experience. I hope you will criticize and advise more.
Environment configuration
Step 1. first you have to VS2005,3ds Max 9, if it is easy to do, or else find ways to get it, in China to do this should not be difficult. For other similar versions of IDE and MAX, the situation is basically similar.
Step 2., there is a readme.txt in 3ds Max9 SDK\maxsdk\howto\3dsmaxPluginWizard, which will show you how to configure the wizard for 3ds Max9 plugin.
Step 3., start VS2005, and create a new Visual C++ project. If you can find 3dsmaxPluginWizard in the template group on the right and select the pop-up interface after you select it, the surface configuration has been successful.
First export program
This is just to get a better idea of how export plug-ins work, so they dont export anything, just a test.
1. in plugin Type, select File Export. Select the next step, and then give your export class a name, such as MyExport. Select the next step, and then enter your MAXSDK path, the path where the plug-in is stored, and the 3dsmax.exe store path. Then Finish.
2. find the function class MyExport const TCHAR *MyExport:: Ext (int n) definition. This function is used to display extensions to exported files, such as return _T (My3D).
3. to find the
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