上古卷轴5家具代码(国外英文资料).docVIP

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上古卷轴5家具代码(国外英文资料)

上古卷轴5家具代码(国外英文资料) COC qasmoke After you pick it, send it again using the COC transfer command Such as COC, dawnstar, COC, winterhlem, and so on With the above two codes, the childrens shoes can be entered COC Riverwood, so that it will be transferred directly from the test room to the village where the chicken is the one who started the crime Just look at this and you can do it Here the furniture code can help you have a set of their own personality villa in the Elder Scrolls 5 Oh, use the console command to get what you want, such as furniture, chairs, boxes, Candlestick, floor and so on, according to their own preferences, will be able to create their own homes! Go and have a try! Ancient scroll 5 furniture code is as follows: Basic instruction: MarkForDelete removes the specified object (the console is opened, the mouse clicks on the object to be deleted, the input command is returned, and the object specified after the save and load disappears) Help X 0 gets the code for the item (for example: help bed 0, where many different kinds of beds appear, PgUp, PgDn view) Where does the object X appear in the Placeatme X mouse? Of course, you have to fine tune it Player.placeatme X, ditto, the object appears in your coordinates TWF frame view ~ who uses who knows ~! TCL camera view, easy to place objects in the air and wall The Getpos, x, y, and Z get the X, y, and Z coordinates of the object to be referred to, for example, enter getpos x (dont enter getpos x, y, Z, and enter a coordinate at a time) Setpos x, y, Z # set the coordinates of the object, such as input setpos x, such as getpos x x -200 coordinates, then it can be adjusted according to the obtained coordinates such as: setpos x -400, referred to the mobile object so. Getangle, x, y, Z get angle Setangle x, y, Z # set point Rotate x, y, Z # rotating objects, such as rotate x 100 and then gorgeous towards an unknown direction, try to know Setscale # set selected object size (setscale 1 to the original size) wel

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