经纬度坐标下的球面多边形面积计算JavaScript源码(国外英文资料).docVIP

经纬度坐标下的球面多边形面积计算JavaScript源码(国外英文资料).doc

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经纬度坐标下的球面多边形面积计算JavaScript源码(国外英文资料)

经纬度坐标下的球面多边形面积计算JavaScript源码(国外英文资料) A formula for calculating the area of spherical polygon under the coordinate of latitude and longitude These two days, I saw someone asking about the polygon area under WGS84. Generally speaking, the polygon area of longitude and latitude refers to the area of a spherical polygon. I used to write a Javascript function when I was working on a ArcIMS project. It was specially posted and you can refer to it when you need it. For the convenience of direct call, I made a simple change, if there are problems, please criticize me. It should also be noted that the function does not apply to self * polygons. [Copy to clipboard] CODE: Calculate / / Area Function, calcArea (PointX, PointY, MapUnits) { Var Count = PointX.length If (Count3) { Var mtotalArea = 0; If ((PointX[0]! =PointX[Count-1]) || (PointY[0]! =PointY[Count-1])) { Return; } If (MapUnits== DEGREES) / spherical polygon longitude and latitude coordinates { Var LowX=0.0; Var LowY=0.0; Var MiddleX=0.0; Var MiddleY=0.0; Var HighX=0.0; Var HighY=0.0; Var AM = 0; Var BM = 0; Var CM = 0; Var AL = 0; Var BL = 0; Var CL = 0; Var AH = 0; Var BH = 0; Var CH = 0; Var CoefficientL = 0; Var CoefficientH = 0; Var ALtangent = 0; Var BLtangent = 0; Var CLtangent = 0; Var AHtangent = 0; Var BHtangent = 0; Var CHtangent = 0; Var ANormalLine = 0; Var BNormalLine = 0; Var CNormalLine = 0; Var OrientationValue = 0; Var AngleCos = 0; Var Sum1 = 0; Var Sum2 = 0; Var Count2 = 0; Var Count1 = 0; Var Sum = 0; Var Radius = 6378000; For (i=0; iCount; i++) { If (i==0) { LowX = PointX[Count-1] * Math.PI / 180; LowY = PointY[Count-1] * Math.PI / 180; MiddleX = PointX[0] * Math.PI / 180; MiddleY = PointY[0] * Math.PI / 180; HighX = PointX[1] * Math.PI / 180; HighY = PointY[1] * Math.PI / 180; } else if (a = = count - 1) { lowx = pointx [count - 2] * math.pi / 180; lowy = pointy [count - 2] * math.pi / 180; middlex = pointx [count - 1] * math.pi / 180; middley = pointy [count - 1] * math.pi / 180; highx = point

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