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AS3组件制作(国外英文)
AS3组件制作(国外英文资料)
Flash AS3 component production
1, first create a blank ActionScript3.0 flash document (.Fla), and then save the file named FLA_ComX.fla, the name can be arbitrary.
2, create a blank clip (CTRL+F8), called Avatar. Go to edit and draw a rectangle on the first frame. (Stroke style, we select hairline,
The thinnest line), do not fill, must remember to set the coordinates for (0, 0), fixed position.
3, continue to create a blank clip (CTRL+F8), named NormalSkin. Point to advanced settings, export ActionScript, export to first frame, two items tick,
Fill in NormalSkin in class, and finally tick boot line option for starting 9-scale scaling, and finally make sure. Enter the editor, draw a fillet rectangle, and set the color gray,
Placement (0, 0) allows you to drag the 9-scale scaled boot line, as shown in the figure, to keep the four corners without distortion when the rounded rectangle is scaled,
This rectangle is used to make buttons in the ordinary pattern of the skin.
4, continue to create a blank clip (CTRL+F8), ibid., named OverSkin. Click Advanced settings, and export ActionScript,
Export to the first frame two tick, class fill in OverSkin, and finally start 9-scale scaling boot line option tick, and finally determine. Enter editor,
Draw a rounded rectangle, set the color red, and place the position (0, 0). This rectangle is used to make the buttons mouse go through the pattern of the skin.
5, and finally, create a blank clip (which is the final button component, which is built up as part of the button), called MyButton, and click Advanced settings,
Tick the export ActionScript, export to the first frame, two tick, MyButton in class, and then confirm. Entering the editor, the first layer is called Avatar,
Then, in the first frame, we drag the Avatar element from the library into the scene and place it in (0, 0), and the content of this frame is not visible when we run the component at last,
The main function is to control the width of the entire co
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