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2D游戏引擎核心构架(2D game engine core architecture)
2D游戏引擎核心构架(2D game engine core architecture)
The existing game engine development technology was improved, and puts forward effective method to realize the 2D game engine design, this method is based on the engine architecture, the cumulative rendering technology as the main means of rendering acceleration; implementation by the elves and animation technology, the game engine is designed to achieve. Finally, a 2D game engine is implemented by this method, and the effectiveness of the method is verified by experiments.
1, introduction
2D game development is an indispensable branch in the field of game development. Most of the casual games and animation games are developed using 2D game technology. 2D game technology has become the dominant technology for mobile phones and a series of small device game development. Game engine is the most basic part of game development. For this reason, we propose an effective design and implementation method of 2D game engine. Through this method, we design and implement a 2D game engine.
2, 2D game engine core architecture
2.1 engine frame
The engine architecture is the skeleton of the game engine, and its task is to combine the basic functions of the game engine, such as image rendering, input processing, audio playback, and resource management, into an organic whole. At present, there are many mature engine architecture methods, including:
(1) structural framework. The method is used in the framework of structured game engine internal module in a structured form, and provides the interface in the form of API, advantages of this architecture is of high efficiency, the interface is simple and clear, suitable for some relatively high engine speed, but the drawback is that the coupling between modules is high, not easy to modify.
(2) base class root form framework. The base frame is root form with several abstract services to provide basic interface based on interface and phase separation and realization principle, to provide the engi
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