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3DSMAX布光原则及注意点(3DSMAX cloth light principle and attention points)
3DSMAX布光原则及注意点(3DSMAX cloth light principle and attention points)
Set the course of the light is referred to as lighting. Although a complex scene by 100 light division respectively will be lighting scheme and the effect of 100 different, but several principles of lighting is everyone will follow. For interior renderings and indoor photography, there is a famous and classic theory of three point lighting lighting. The author here briefly:
Three point lighting, also known as regional lighting, is generally used for illumination in smaller areas. If the scene is very big, it can be split into several smaller area lighting.
Generally there are three lights, respectively, mainly body light, auxiliary light and background light.
Subject light: usually used to illuminate the main object in the scene and its surrounding area, and to function as a projection for the subject object. The dominant light and shade is determined by the body light, including the direction of projection. The task of the main light can be done in several lights, depending on the need. If the main light in 15 degrees to 30 degrees position, Shun said light; at 45 degrees to 90 degrees position, called side light; at 90 degrees to 120 degrees position become the negative side. Body light is usually done with spotlights. I like to set the brightness of the main light to around 240.
The auxiliary light: also known as light. With a spotlight on the fan-shaped reflective surface to form a uniform, non direct of the soft light source, use it to fill the shadow area and the main scene area, light missing harmonic contrast between light and dark areas can be formed at the same time, depth and level, and the wide uniform lighting characteristics make it a layer of background scene, defines the scene tone. In order to achieve the effect of soft lighting, the brightness of the auxiliary light is usually only 50%-80% of the main light.
Victory: background light: its function is to increase the brightness of the
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