经验奖励说明及相关需求(Experience, rewards, instructions and related requirements).docVIP

经验奖励说明及相关需求(Experience, rewards, instructions and related requirements).doc

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
经验奖励说明及相关需求(Experience, rewards, instructions and related requirements)

经验奖励说明及相关需求(Experience, rewards, instructions and related requirements) I. overview of experience Awards Often referred to as experience reward, it includes task reward, team reward and unconventional reward. Task reward is an experience reward given by the system after the player has completed a task. Team rewards are players who form teams and provide additional experience to members of the team. For example, 1 monsters have 100 experience, and 2 people kill the monster after a team, which gained more than 100 experience. This is only one way to reward a team, and details of another team award will be described below. Unconventional rewards are the rewards experienced by players who do not perform tasks, groups, and other routine games. Double experience time - usually unconventional rewards are double experience time, that is, players experience two times as much experience as they do during a game of time. Unconventional reward case one: In Westward Journey and Fantasy Westward Journey, the player will receive 14 hours of double experience reward time each week, players can go to a special NPC, double the experience by the hour. In order not to waste the 14 hours, the player usually spends at least 14 hours a week on the line, so he can use the time. In fact, in the landing game - chat team - to receive double experience - Daguai leveling, in this process, players really use double experience time, probably only 50%~70% of the time. Moreover, this is only a simple consideration of the players on the line after no other game behavior - that is, just to play Daguai leveling. If it includes other business skills, buying and selling, doing tasks, etc., the proportion of double experience is smaller. From an operators point of view, the experience Award is a decoy on the players line. Unconventional reward case two: In legend, there is a double experience map, where players experience twice as much experience as they enter the map, but they burn twice as fast! Unconv

文档评论(0)

jgx3536 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

版权声明书
用户编号:6111134150000003

1亿VIP精品文档

相关文档