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Realistic modeling and rendering of plant
ecosystems
Oliver Deussen (1), Pat Hanrahan (2), Bernd Lintermann (3), Radomir Mech (4), Matt Pharr (2), and
Przemyslaw Prusinkiewicz (4)
(1) Otto−von−Guericke University of Magdeburg
(2) Stanford University
(3) The ZKM Center for Art and Media Karlsruhe
(4) The University of Calgary
e−mail: pwp@cpsc.ucalgary.ca
Abstract
Modeling and rendering of natural scenes with thousands of plants poses a number of
problems. The terrain must be modeled and plants must be distributed throughout it in a
realistic manner, reflecting the interactions of plants with each other and with their
environment. Geometric models of individual plants, consistent with their positions within the
ecosystem, must be synthesized to populate the scene. The scene, which may consist of
billions of primitives, must be rendered efficiently while incorporating the subtleties of
lighting in a natural environment.
We have developed a system built around a pipeline of tools that address these tasks. The
terrain is designed using an interactive graphical editor. Plant distribution is determined by
hand (as one would do when designing a garden), by ecosystem simulation, or by a
combination of both techniques. Given parametrized procedural models of individual plants,
the geometric complexity of the scene is reduced by {\em approximate instancing}, in which
similar plants, groups of plants, or plant organs are replaced by instances of representative
objects before the scene is rendered. The paper includes examples of visually rich scenes
synthesized using the system.
Keywords: realistic image synthesis, modeling of natural phenomena, ecosystem simulation,
self−thinning, plant model, vector quantization, approximate instancing.
Reference
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomir Mech
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