Real-time neuroevolution in the nero video game:(实时neuroevolution尼禄的视频游戏).pdfVIP

Real-time neuroevolution in the nero video game:(实时neuroevolution尼禄的视频游戏).pdf

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Real-Time Neuroevolution in the NERO Video Game Kenneth O. Stanley (kstanley@) Bobby D. Bryant (bdbryant@) Risto Miikkulainen (risto@) Department of Computer Sciences University of Texas at Austin Austin, TX 78712 USA A version of this paper appears in: IEEE Transactions on Evolutionary Computation (Special Issue on Evolutionary Computation and Games), Vol.9, No. 6, December 2005 Abstract In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could learn through interacting with the player, behavior could improve as the game is played, keeping it interesting. This paper introduces the real-time NeuroEvolution of Augmenting Topologies (rtNEAT) method for evolving increasingly complex artificial neural networks in real time, as a game is being played. The rtNEAT method allows agents to change and improve during the game. In fact, rtNEAT makes possible an entirely new genre of video games in which the player trains a team of agents through a series of customized exercises. To demonstrate this concept, the NeuroEvolving Robotic Operatives (NERO) game was built based on rtNEAT. In NERO, the player trains a team of virtual robots for combat against other players’ teams. This paper describes results from this novel application of machine learning, and demonstrates that rtNEAT makes possible video games like NERO where agents evolve and adapt in real time. In the future, rtNEAT may allow new kinds of educational and training applications throu

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