an architecture to easily produce adventure and movie games for the mobile scenario1(一个架构容易产生移动scenario1冒险游戏和电影).pdf
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an architecture to easily produce adventure and movie games for the mobile scenario1(一个架构容易产生移动scenario1冒险游戏和电影)
An Architecture to Easily Produce Adventure and
Movie Games for the Mobile Scenario1
MARCO FURINI
Computer Science Department
University of Piemonte Orientale
Via Bellini 25/G
15100 Alessandria Italy
furini@mfn.unipmn.it
________________________________________________________________________
Simple and easy to play casual games are flooding the mobile gaming market and are
best-sellers in mobile game charts of several cellphone network operators. Most of the
produced titles are the mobile version of videogames developed in 80s and 90s, which
were very simple and easy to play. In this paper we focus on adventure and movie games,
a genre simple, easy to play and very popular in the past. We propose a software
architecture to easily produce full-motion adventure games for the mobile scenario, so to
potentially transform any modern cellphone into an adventure game console. The
produced games are portable and protected against un-authorized usage. The feasibility of
our approach is shown through a prototype player and through an evaluation that shows
the suitability of the proposed approach for the mobile scenario. As a result, the simplicity
of our approach along with the large availability of modern cellphones may bring new life
to adventure games, which can become an exciting genre also for the current mobile
gaming scenario.
Categories and Subject Descriptors: K.8.0 [Computing Milieux]: Personal Computing –
General – Games; J.7 [Computer Applications]: Computers in other systems –
Consumer Products
General Terms: Architecture, Design, Documentation, Management
Additional Key Words and Phrases: Adventure Games, Mobile Gaming, Interactivity,
Movie Games
________________________________________________________________________
1. INTRODUCTION
A re
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