an architecture to easily produce adventure and movie games for the mobile scenario1(一个架构容易产生移动scenario1冒险游戏和电影).pdf

an architecture to easily produce adventure and movie games for the mobile scenario1(一个架构容易产生移动scenario1冒险游戏和电影).pdf

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an architecture to easily produce adventure and movie games for the mobile scenario1(一个架构容易产生移动scenario1冒险游戏和电影)

An Architecture to Easily Produce Adventure and Movie Games for the Mobile Scenario1 MARCO FURINI Computer Science Department University of Piemonte Orientale Via Bellini 25/G 15100 Alessandria Italy furini@mfn.unipmn.it ________________________________________________________________________ Simple and easy to play casual games are flooding the mobile gaming market and are best-sellers in mobile game charts of several cellphone network operators. Most of the produced titles are the mobile version of videogames developed in 80s and 90s, which were very simple and easy to play. In this paper we focus on adventure and movie games, a genre simple, easy to play and very popular in the past. We propose a software architecture to easily produce full-motion adventure games for the mobile scenario, so to potentially transform any modern cellphone into an adventure game console. The produced games are portable and protected against un-authorized usage. The feasibility of our approach is shown through a prototype player and through an evaluation that shows the suitability of the proposed approach for the mobile scenario. As a result, the simplicity of our approach along with the large availability of modern cellphones may bring new life to adventure games, which can become an exciting genre also for the current mobile gaming scenario. Categories and Subject Descriptors: K.8.0 [Computing Milieux]: Personal Computing – General – Games; J.7 [Computer Applications]: Computers in other systems – Consumer Products General Terms: Architecture, Design, Documentation, Management Additional Key Words and Phrases: Adventure Games, Mobile Gaming, Interactivity, Movie Games ________________________________________________________________________ 1. INTRODUCTION A re

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