以行为为中心的设计技巧(Behavior centered design skills).doc

以行为为中心的设计技巧(Behavior centered design skills).doc

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以行为为中心的设计技巧(Behavior centered design skills)

以行为为中心的设计技巧(Behavior centered design skills) Many things in the world are not designed under the guidance of user centered design methods, but these things still work very well. Automobiles, for example, can learn to drive by nearly the same operating device. Look at the various products around us, including scissors, axes, typewriter, mouse and sports supplies and so on, although they are in different cultures, there are some subtle differences, but they are basically the same, people around the world can learn to use. Why is that so? The basic reason is that when these objects are designed, the designer understands the behavior of the product being used, which is called behavior centered design. Most of the time, the appearance of the product structure to change, use the product of the activity and behavior will not change, such as the display of creative musical instruments, the form and the material has revolutionized our understanding of traditional musical instruments, but their way of playing without any change. Many instruments are more complex, difficult to operate, and can cause serious diseases, the music is not ordinary people can grasp, but it is a musical instrument or music, they did not change too much in the nature of the thousands of years of the development process, a person need to go through a lot of guidance and practice, can skillfully reading and playing. The problem of diseases faced by musicians is so severe that they have specialized medical research in this field. Musical instruments and musical notation can not be reviewed by any human centered design, so why are they designed to be that way? This is because designers are designed to act from the point of view of the way the instrument is played. Why not design it as a human centered design? Norman believes that there are two reasons. First, the activity centered nature, and the second is the communication between the architects and designers of the objects for their design purpose. Item

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