易语言写的通用游戏模拟按键源码(Easy language to write the generic game simulation button source).docVIP

易语言写的通用游戏模拟按键源码(Easy language to write the generic game simulation button source).doc

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易语言写的通用游戏模拟按键源码(Easy language to write the generic game simulation button source)

易语言写的通用游戏模拟按键源码(Easy language to write the generic game simulation button source) Here is the window assembly 1. Version 2 Assembly window assembly 1 __ _. Subroutine startup window is created Registered hotkey. (_ start window. Take the window handle (2), #A, key, take the title name) Registered hotkey. (_ start window. Take the window handle (2), and the #B key, take process) Number of kills = 0 The subroutine takes the title name Name edit box. Content = take title (take the focus handle) The subroutine takes the process name Process edit box. Content = take window process (take the focus handle) _ target edit box 1_ subroutine. Pressing a key, logical type Parameter key code, integer type Parameters, functions, key states, integer type Target key = key code Display button contents (target edit box 1, key code) _. Subroutine skills 1 edit box 1_ press of a key, logical type Parameter key code, integer type Parameters, functions, key states, integer type Skill 1 button = key code Display button contents (skill 1, edit box 1, key code) _. Subroutine skills 2 edit box 1_ press of a key, logical type Parameter key code, integer type Parameters, functions, key states, integer type Skill 2 button = key code Display button contents (skill 2, edit box 1, key code) Subroutine. _ close button is clicked _ Clock 1. clock cycle = 0 Time delay (500) Message box (closed already, 0) _. Click the open button is _ subroutine Info box (start hook up, 0) Clock 1. clock cycle = 500 _ clock cycle events 1_ subroutine. Handle = fetch handle (process edit box, content, name, edit box, content) Start = 1 If true (start = 1) Edit box. Content = text (number of kills) Button message (handle, target key) Time delay (to integer (target edit box 2.)) Button messages (handles, skills, 1 keys) Time delay (to integer (skill 1, edit box 2.)) Button messages (handles, skills, 2 keys) Time delay (to integer (skill 2, edit box 2.)) Kill number = kill monster + 1 Here is assembly 1 . version 2 Ass

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