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3d 灯光打法(3D lighting stroke)
In 3DS MAX, the lighting settings can be said to be crucial, it is directly related to the final effect of the work, but also a difficult point, and now I will be some of the views of the main lighting settings to share with you.
The main light can be placed anywhere in the scene, but there are several places where the main light is often used in the actual application, and each position has a unique way of rendering objects. Here are some of them.
1, FRONT (forward) lighting:
Setting up the main light near the camera will lead to forward lighting, and the actual light position may be higher than the camera position and somewhat biased. The lighting is generated planar image and flat shadow, because light uniform irradiation on an object and from the camera is very close, so get a two-dimensional graphics, forward lighting will minimize object texture and size, does not need to use lighting lighting model.
2, BACK (backward) lighting:
The main lights placed on the object after the above or above, strong will highlight the outline of the object contour, BACK illumination contrast can create volume and depth in visually separated from the background foreground. At the same time through the object behind lighting has a large, black shadow region, in the region and has a small, strong brightness, strong backlight is sometimes used to have a spiritual performance, with the use of filtration and diffusion network, objects around the bright effect is more strong, this technology because of its the morphology of the extracted and used to produce mysterious and dramatic effect.
3, SIDE (lateral) lighting:
Side lighting is the main lights along the side of the subject into 90 degrees, including the left and right place placed side lighting emphasizes the texture and morphology of the object, in the side lighting, one side of the object being completely irradiation, while the other side is dark. Side lighting is hard lighting with high contrast, the
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