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水晶石渲染(Crystal rendering)
Some notes, novices come to see
Crystal stone construction (rendering) top ten map judgment standard
The technique of drawing (five keys) of a sketch
The sketch law of the five major faces and the three tones, we relate the law to the three main elements of the constituent color. Draw the following formula.
The specular light color of an object
Subject to light - solid color + light source color
Middle tone solid colored
Shading line - solid color + dark + ambient color,
Reflective dark color + ambient color
Projection - Dark + solid color
Set up steps for day view lights
From whole to part
1 overall light (five light method, global light)
2 parallel optical halos (free Ping Hangguang)
3 local lighting (floodlight)
Several factors influencing the glass to be too bright,
The 1 reflection is too strong, by reducing the glass reflection intensity and the high light intensity and the light range.
2 the light is too bright: reduce the intensity of the light and eliminate the exposure to the glass.
3, the color is too shallow: by strengthening the glass solid color, high light color, filter
15. Auxiliary light (sky light) settings in different environments
1 daylight: projection with Shadow map; Bias 0; size 512; sample range 16
2 no sunlight: projection with Shadow map; Bias 0; size 1024; sample range 16
16, remove Shadow map projection shading method
1 all Shadow map lights are magnified 10 times
Select lights - Zoom tools - respective axes ---offset, world 1000%
2 all scenes are reduced by 10 times (not recommended) -- omitted
Set lighting notes
A learning renderer
1 scan line rendering
Methods: five lighting lamp method
Specific considerations, usually in the construction of monomer and building changes in the appearance of the largest use of the situation.
2 VR renderer
Methods: the main light lighting environment (VR + Skylight Max panel background, ball day)
There is a saying called (using VR rendering, want to do well is difficult), with V
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