常见vray渲染参数(Common vray render parameters).docVIP

常见vray渲染参数(Common vray render parameters).doc

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常见vray渲染参数(Common vray render parameters) VRay renderer is a 3dsMax global optical renderer developed by Chaos Group in Bulgaria. With object lighting simulation, advanced light tracking and extremely fast rendering speed and high rendering quality. Support 3D own most material type and almost all the lighting, and bring the material with the light, the compatibility is good and has the strong operability. First VRay rendering scene: F10 rendering product for the VRay, global light switch/cancel the default lights, the image sampling type is fixed to anti-aliasing anti-aliasing filters, indirect lighting [open for luminous map for the first time Secondary buffer for light], luminous map [for very low current preset model is subdivided into 20 shows calculation status display direct light, the light buffer [300 store direct light show calculation state] segment, environment [global light open a multiplier of 3.0] apply colours to a drawing picture Plus corresponding light source: A, the light color of the VRay light in the window is not visible in light blue. [outside the window, you can set a map of the environment.] B, sunlight, parallel light with the target to create. Parallel light down through the window, enable the VRay shadow shadow Color is warm color (255, 245, 235) multiplier is 1, parallel light parameters for 5000/5002 rectangular] [hot and attenuation area, VRay shadow parameters [UVW hook area shadows cube is 100] Daylight: VR sunshine [turbidity 2.0 intensity multiplier 0.003 double 3.0 shadow subdivision 25] light buffer breakdown 1200 color mapping [linear doubling and dimness double 0.8] C, skylight channel, left view creates a VRay light [long bar rectangle direction inward] brightness is 2 associated replication mirror rotation zoom... D, tube lamp, photometric target point source, enable VRay shading, Web distribution optical domain file... White or yellow intensity is moderate Before adding the light, it is best to look at the modeling [prevent

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