ncloth(nCloth).docVIP

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ncloth(nCloth) 1. nucleus properties, gravity and wind, clearing device properties, scaling properties 2. ncloth collision dynamics property expansion nconstraint constraint cache nsolver In the process of making ncloth 3. in the task body, 1. clothing models of task 2. will need to convert ncloth and ncloth collision figures and other components into passive objec, the establishment of passive objects 3. to establish regulation of nucleus soverpropertles and cloth 4. constraint attributes cant reach the desired results of 4.cache your ncloth for cloth as cache rendering is too slow 4. relativity is the type of a polygon. It can only be a polygon type. The module is the nDynamics module. Ncloth is used to create cloth, ncostraint is used to create constraints, and fields is used to create fields. Ncathe is used to store back. 5., 5., before the operation, you need to delete history, zeroing, so that nodes become simple, create ncloth, generate cloth. Display, input, math, display, curret, meth. Select cloth, modify properties. The nucleus is the core of the ncloth, with the gravitational field, the wind field, and the use plan. Its an imaginary infinite plane that can collide with ncloth objects The 6. scene can also affect the fabric. 7. space scale (relating to the size of the scene), in which the gravity field is calculated in meters. Play, every, frame, scale, attributes. Space scale. Bind it, transfrom 8., igncre, solver, gravity, igncre, solver, wind, ignoring the gravitational field and the wind field. Play the flagpole. Shift+erw, you can frame the corresponding object key. For the fabric effect of the switch, evaluate nodes can also be turned off by enable, while two can be targeted. Evaluate nodes. 9., nucleus node gravity and wind. Time, frame is the time to start the settlement of the frame, the direction of gravity, the size. The wind direction. can be seen as a doubler for the wind. Wing noise wind noise. 10. collisions, cloth, and collisions of obj

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