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unity3d 镜面反射代码(Unity3d specular reflection code)
unity3d 镜面反射代码(Unity3d specular reflection code)
Uinty3d mirror code
Specular reflection code
The file name MirrorReflection.cs
Using UnityEngine;
Using System.Collections;
This is in fact just the / Water script from Pro Standard Assets,
With refraction stuff removed. / / just
[ExecuteInEditMode] Make mirror Live-update even when not / in play mode
Public class MirrorReflection: MonoBehaviour
{
Public bool m_DisablePixelLights = true;
Public int m_TextureSize = 256;
Public float m_ClipPlaneOffset = 0.07f;
Public LayerMask m_ReflectLayers = -1;
Private Hashtable m_ReflectionCameras = new (Hash
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