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dota基础知识(免费)(dota基础知识 (免费))
dota基础知识(免费)(dota基础知识 (免费))
Version 6.41
1 floor, DotA installation and Replay
2 floor, armor calculation and armor attributes
3 floor, Bash and double hit
4 floor, damage reduction
5 floor, anti magic
6 floor, hurt rebound
7 floor, splash effect
The 8 floor, Dodge, refraction and go back to the past
On the 9 floor
10 floor, attack speed
11 floor, magic / physical recovery
On the 12 floor, kill yourself and kill your teammates
The 13 floor, dodge magic
14 floor, halo
Armor calculation formula:
Armor damage reduction = armor *0.06/ (1+0.06* armor)
Damage taken by attackers = attack * (1- armor damage reduced)
Armor attribute correction:
Light, medium, heavy, reinforced, ordinary hero, no armour
Chaos = 1, 1, 1, 0.40, 1, 1, 1
Ordinary = 1, 1.50, 1.25, 0.70, 1, 0.75, 1
Puncture = 2, 0.75, 1, 0.35, 1, 0.50, 1.50
Siege = 1, 0.50, 1.25, 1.50, 1, 0.63, 1.30
Heroes = 1, 1, 1, 0.50, 1, 1, 1
Spells = 1, 1, 1, 1, 1, 0.75, 1
Bash and double hit
Swipe (bash):
Here refers to a troll melee mode including 3-4, Slardar, void, sniper third skills, and the Monkey King Bar and bone hammer additional skills.
Melee heroes: crit, damage, full stack. Damage type is magic, damage property is spell. The stun effect is perfectly stacked and the maximum stun time is taken when the N hits are started together. Start alone, as usual.
Far Hero: full stack damage. Damage type is normal, damage property is hero. The stun effect is not perfectly superimposed. When the N hits are launched together, the halo time of the final winner is taken. Start alone, as usual.
Double hit (critical):
This refers to the double strike include the phantom assassin absolutely, Kensai, panda, bounty, Chaos Knight, skeleton Kings third skills, as well as the crystal sword and cannon additional skills.
Both melee and remote, double hit effects are not perfect. When N double hit effects are launched, only the final hit times are effective. Start alone, as usual.
The term get refers to the moment when you learn skills or g
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