flash cs3.0 用按钮控制 元素的大小 和坐标以及透明度(Flash cs3.0 uses buttons to control the size and coordinates of elements and transparency).docVIP
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flash cs3.0 用按钮控制 元素的大小 和坐标以及透明度(Flash cs3.0 uses buttons to control the size and coordinates of elements and transparency)
flash cs3.0 用按钮控制 元素的大小 和坐标以及透明度(Flash cs3.0 uses buttons to control the size and coordinates of elements and transparency)
//AS3.0 in this case, all the code is written on the same layer, on the same frame (the following is all the code), fully reflects the AS3.0 code organization, object-oriented features
/ / if demand for QQ756274305 to contact me, I put the source files to you
Stop ();
Import flash.events.Event;
Import flash.events.MouseEvent;
/ / Note: a total of 14 listeners, 10 functions are defined. Eight of these functions are 22 identical, so two events of the same function are passed to a function implementation
All.toumingDec.addEventListener (MouseEvent.CLICK, toumingDecFunction);
All.toumingAdd.addEventListener (MouseEvent.CLICK, toumingAddFunction);
All.huanAdd.addEventListener (MouseEvent.CLICK, huanAddFunction);
All.huanDec.addEventListener (MouseEvent.CLICK, huanDecFunction);
All.shuUp.addEventListener (MouseEvent.CLICK, shuUpFunction);
All.shuDown.addEventListener (MouseEvent.CLICK, shuDownFunction);
All.shuLeft.addEventListener (MouseEvent.CLICK, shuLeftFunction);
All.shuRight.addEventListener (MouseEvent.CLICK, shuRightFunction);
All.mcMcDec.addEventListener (MouseEvent.CLICK, mcMcDecFunction);
All.mcMcAdd.addEventListener (MouseEvent.CLICK, mcMcAddFunction);
All.huan_mc.shu_mc.mcMcDec2.addEventListener (MouseEvent.CLICK, mcMcDecFunction);
All.huan_mc.shu_mc.mcMcAdd2.addEventListener (MouseEvent.CLICK, mcMcAddFunction);
All.huan_mc.shu_mc.huanAdd2.addEventListener (MouseEvent.CLICK, huanAddFunction);
All.huan_mc.shu_mc.huanDec2.addEventListener (MouseEvent.CLICK, huanDecFunction);
Function huanAddFunction (event:MouseEvent) {
If (all.huan_mc.height600) {
All.huan_mc.scaleX =all.huan_mc.scaleX*1.1;
All.huan_mc.scaleY =all.huan_mc.scaleY*1.1; / / huan_mc expansion
}
}
Function huanDecFunction (event:MouseEvent) {
If (all.huan_mc.width100) {
All.huan_mc.scaleX = all.huan_mc.scaleX*0.9; / / reduced huan_mc
All.huan_mc.scaleY = all.huan_mc.scaleY*0.9
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