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3d_max中材质(Material in 3d_max)
3d_max中材质(Material in 3d_max)
3D Max material settings parameters Daquan (interior designers must see)
1 - Phong - type water reflecting high light smooth -- glass, plastic and other reflective strength -- 72 smooth -- 48 index of refraction - 1.33 - raytrace - reflection map background color - green ink -- instead of the environment, rapid rendering -- AMT -- 60 index map -- thin -- wall refraction to generate refraction effect between objects
2, double leaf material or multi baryon material diffuse - different bitmap mapping, bump mapping
3 ideas: first, the sea water color performance, the performance of the waves, the last set of seawater reflectance diffuse -- swirl map -- deep blue and dark blue bump -- noise -- adjustable noise performance size to the wave size reflection map -- raytrace
4, a bitmap map of the sky background - the key is that the sky model can be flipped over a hemisphere or column normal, depending on the number of repetitions and offsets of the scene
5, broken roof material -- blend transition zone -- the exchange area -- by adjusting the value to control the shape of the curve, when the two value is close to a black and white map of the transition zone will produce fusion with clear edge sharp and vice versa 1 fuzzy edge fusion material -- diffuse -- noise - map Color1 -- dark brown, dark color2 -- **size -- bump -- Noise 20 -- -- -- amount -- 690 -- 2 -- strong bump material filling the first recessed area, but also the performance of crack effect of diffuse - noise - Color1: color2: dark brown. Light brown, size:3 bump -- marble -- black and white -- 40amt fusion settings: mix amt:70
The 6 column (column with vertical cement texture and dust corrosion effect) compositors basic material -- cement diffuse - noise - Color1: color2: size:8 bump gray, white -- noise -- black, white size:2. 3 vertical texture -- additional material 1 diffuse -- noise -- Color1: dark brown, dark yellow green color2: opactiy - marble - Color1: Color: dark gray,
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