3dmax数据(3DMAX data).docVIP

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3dmax数据(3DMAX data)

3dmax数据(3DMAX data) 1., light wood: diffuse: texture reflection: 35 gray light: 0.8 Matt wood: diffuse: texture reflection: 35 gray highlights: 0.8 gloss (blur): 0.85 2, mirror stainless steel: diffuse: Black reflection: 255 ash Sub stainless steel: diffuse: Black reflection: 200 gray gloss (blur): 0.8 Brushed stainless steel: diffuse: Black reflection: attenuation map (black part map), gloss (blur): 0.8 3. Pottery: diffuse: white reflection: 255 Fresnel 4, sub surface stone: diffuse: texture reflection: 100 gray high light: 0.5 gloss (blur): 0.85 bump mapping 5, polished brick: diffuse: Tile Map reflection: 255 high light: 0.8 gloss (blur): 0.98 Fresnel Ordinary floor tiles: diffuse: Tile Map reflection: 255 high light: 0.8 gloss (blur): 0.9 Fresnel 6, wooden floor: diffuse: Tile Map reflection: 70 gloss (blur): 0.9 bump mapping 7, clear glass: diffuse: gray reflection: 255 refraction 255, refractive index 1.5 Frosted glass: diffuse: gray reflection: 255 high light: 0.8 gloss (blur): 0.9 Refract 255 gloss (blur): 0.9 light refractive index 1.5 8, general cloth: diffuse: mapping, bump mapping Flannelette: diffuse: decay mapping, displacement mapping 9: Leather: diffuse: texture reflection: 50 high light: 0.6 gloss (blur): 0.8 bump mapping 10: water: diffuse: white reflection: 255 refraction: 255, refractive index 1.33, smoke color light blue Bump map: Bath wave 11 screen window: diffuse: color refraction: gray texture, refractive index 1, receive GI:2 1. Wood grain material adjustment method: 1. texture adjustment of wood texture: A. uses an excessive color path map to add bump maps to make the grain feel like a bump, with a more textured texture, and the strength of the bump channel is usually 30% B. material ball high light intensity (specular level:) is usually 43%, high light area (glossiness) is between 28~40%. Matt paint surface, high light intensity can be low, high light area can be high. C. grain adjustment can be adjusted in U, V, W, and W in coordinates u

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