计算机图形学Chapter_6.pdfVIP

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计算机图形学Chapter_6

Computer Graphics with OpenGL 3e Chapter 6 Two-Dimensional Viewing Yang_Huijun Tel E-mail:yhj740225@163.com preface A graphics package allows a user to specify which part of a defined picture is to be displayed and where that part is to be placed on the display device. Two-dimensional viewing transformations from world to device coordinates involve translation, rotation, and scaling operations, as well as procedures for deleting those parts of the picture that are outside the limits of a selected scene area. 2011/10/30 Two-dimensional viewing 6-1 Two-dimensional viewing pipeline 6-2 The clipping window 6-3 Normalization and viewport transformations 6-4 OpenGL two-dimensional viewing functions 6-5 Clipping algorithm 6-7 Two-dimensional point and line clipping 6-8 Polygon fill-area clipping 6-9~6-10 Curve and text clipping 2011/10/30 6-1 Two-dimensional viewing pipeline(1) Clipping window – A selected section of window for display – Also called the world window or viewing window – Select what we want to see View-port – Used in Graphics packages – To control the placement within the display window – Indicate where it s to be viewed on the output device 2011/10/30 Two-dimensional viewing pipeline(2) Two-dimensional viewing transform – Also called window-to-viewport transformation, or window transformation – The mapping of a two-dimensional, world-coordinate scene description to device coordinates – View Coordinate: setup for specify the Clipping window – Normalized device coordinate: to make the view

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