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animation动画

Animation Components Ball ImageSprite Ball A ball component is a particular kind of sprite (animated object) that looks like a ball. A ball is a round sprite that is contained by a canvas, can react to touches and drags, interact with other sprites (image sprites and other balls) and the edge of the canvas, and move according to its properties. For example, to have a ball move 4 pixels toward the top of a canvas every 500 milliseconds (half second), you can set theSpeed?property to 4, the?Interval?property to 500, the?Heading?property to 90 (degrees), and the?Enabled?property to True. You can change these and other properties to modify the balls behavior. The difference between a ball and an image sprite is that the latter can get its appearance from an image, while a balls appearance can only be changed by varying itsPaintColor?and?Radius?properties. Properties Radius Radius of the ball. PaintColor Color used for drawing the ball. Enabled If true, ball is active. Interval Frequency of balls movement in milliseconds. Visible If set, ball is visible. Heading Direction of the balls travel. X Balls x-coordinate. Y Balls y-coordinate. Speed Number of pixels ball moves each period. Events CollidedWith(component other) Called when two animated components (image sprites or balls) have collided. The argument?other?represents the other component in the collision. Dragged(number startX, number startY, number prevX, number prevY, number currentX, number currentY) The ball was dragged. See the canvas?Dragged?event for a description of the arguments. EdgeReached(number edge) Called when ball reaches the edge of the screen. The?edge?argument tells which edge (or corner) was reached, encoded as follows: north = 1 northeast = 2 east = 3 southeast = 4 south = -1 southwest = -2 west = -3 northwest = -4 Note that opposite directions are negations of each other. NoLongerCollidingWith(component other) Called when two animated components have stopped colliding. Touched(number x, number y

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