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A Blender Tutorial 44090 Digital Models(搅拌机教程44090数字模型)
A Blender Tutorial
Building a Simple Loco
Part 3 Animation and Exporting
© Paul Hobbs 2009
Page 1 of 17 Version 1.03
Contents
Simple Animation3
Creating Dummies3
Linking The Bogie
Unlinking Objects
Animating the Wheels6
Rotation Constraints 6
The IPO Curve Editor Window7
Exporting the Mesh8
Animation Using Bones (Armatures)9
Animating the Right Hand Connecting Rod and Piston16
And Finally17
Page 2 of 17 Version 1.03
Simple Animation
The simplest vehicle to animate would be a goods wagon, a passenger coach or a diesel
loco bogie as these dont have coupling rods.
Creating Dummies
Well start by animating the bogie for
the LNER Y7 0-4-0. Here it is, split up
into four separate meshes: w1 and w2
(wheel 1 and 2) and rod_l and rod_r
(coupling rod left and right).
The animation in Blender is very similar
to animating with dummies in GMax
and Max, so if youve done a few
bogies with them you shouldnt have
any trouble. As in GMax everything has
to be linked to a base dummy called
(usually) b.r.main, so well start by
creating that.
Blender doesnt actually have dummy objects so a
Lattice object is used instead. Make sure that the 3D
cursor is positioned at 0,0,0 by pressing SHIFT-C
and then C and create a Lattice by pressing SPACE-
Add → Lattice.
Page 3 of 17 Version 1.03
Rename the Lattice object to
b.r.main by pressing N and typing
the new name in the field highlighted
here. The b.r. part of the name is
vital! Failure to use this
convention will result in an
exporter error!
Centre the 3D cursor on each of the wheelsets and add two more Lattices called b.r.w1
and b.r.w2. The naming convention after the b.r. part is unimportant, but it mak
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