A Blender Tutorial 44090 Digital Models(搅拌机教程44090数字模型).pdfVIP

A Blender Tutorial 44090 Digital Models(搅拌机教程44090数字模型).pdf

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A Blender Tutorial 44090 Digital Models(搅拌机教程44090数字模型)

A Blender Tutorial Building a Simple Loco Part 3 Animation and Exporting © Paul Hobbs 2009 Page 1 of 17 Version 1.03 Contents Simple Animation3 Creating Dummies3 Linking The Bogie Unlinking Objects Animating the Wheels6 Rotation Constraints 6 The IPO Curve Editor Window7 Exporting the Mesh8 Animation Using Bones (Armatures)9 Animating the Right Hand Connecting Rod and Piston16 And Finally17 Page 2 of 17 Version 1.03 Simple Animation The simplest vehicle to animate would be a goods wagon, a passenger coach or a diesel loco bogie as these dont have coupling rods. Creating Dummies Well start by animating the bogie for the LNER Y7 0-4-0. Here it is, split up into four separate meshes: w1 and w2 (wheel 1 and 2) and rod_l and rod_r (coupling rod left and right). The animation in Blender is very similar to animating with dummies in GMax and Max, so if youve done a few bogies with them you shouldnt have any trouble. As in GMax everything has to be linked to a base dummy called (usually) b.r.main, so well start by creating that. Blender doesnt actually have dummy objects so a Lattice object is used instead. Make sure that the 3D cursor is positioned at 0,0,0 by pressing SHIFT-C and then C and create a Lattice by pressing SPACE- Add → Lattice. Page 3 of 17 Version 1.03 Rename the Lattice object to b.r.main by pressing N and typing the new name in the field highlighted here. The b.r. part of the name is vital! Failure to use this convention will result in an exporter error! Centre the 3D cursor on each of the wheelsets and add two more Lattices called b.r.w1 and b.r.w2. The naming convention after the b.r. part is unimportant, but it mak

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