vrml简单操作,运动控制,声音,背景,视频,自定义节点函数(VRML simple operations, motion control, sound, background, video, custom node functions).docVIP
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vrml简单操作,运动控制,声音,背景,视频,自定义节点函数(VRML simple operations, motion control, sound, background, video, custom node functions)
vrml简单操作,运动控制,声音,背景,视频,自定义节点函数(VRML simple operations, motion control, sound, background, video, custom node functions)
Save pictures, video and sound files and program files in the same folder. Note that the name of the file cannot be Chinese characters, and pay attention to the file format
#VRML V2.0 utf8
DEF voice
Transform {
Translation 303
Children [
Sound {
Direction 001
Intensity 1
Location 000
MaxBack 100
MaxFront 100
MinBack 20
MinFront 20
Priority 0
Spatialize TRUE
Source, AudioClip, {URL, Variations, on, the, Canon.wav, pitch, 1, loop, TRUE, startTime, 0}
}
]
}
DEF see1
Viewpoint {
Position 0110
}
Background {
BackUrl s.jpg
FrontUrl s.jpg
BottomUrl s.jpg
LeftUrl s.jpg
RightUrl s.jpg
TopUrl s.jpg
}
DEF, televation, Transform {
Translation 000
Children [
Shape {
Geometry Box {size 1510 0.001}
Appearance Appearance {
Texture, MovieTexture, {url, 1.avi, startTime, 0, loop, TRUE}
}
}
]
}
DEF, sphere3, Transform {
Scale 0.5, 0.5, 0.5
Children [
Inline {url qiu3.wrl}
]
}
DEF, sphered3, PositionInterpolator {
Key, [0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7,, 0.8, 0.9, 1]
KeyValue [4 00, 2.400, 0.800, -0.8 00, -2.4 00, -4 00, -2.4 00, -0.8 00,, 0.800, 2.400]
}
DEF, time7, TimeSensor {
CycleInterval 80
Loop TRUE
}
ROUTE time7.fraction_changed TO sphered3.set_fraction
ROUTE sphered3.value_changed TO sphere3.translation
DEF, box1, Transform {
Scale 111
Children[
Shape {
Geometry Box {size 11 1}
Appearance Appearance {
Material Material{
DiffuseColor.61.61.61
SpecularColor.39.39.39
AmbientIntensity.25
Shininess.11
EmissiveColor 000
Transparency 0
}
Texture ImageTexture {URL 1.jpg}
}
}
]
}
DEF, boxr1, OrientationInterpolator {
Key [0 0.5 1]
KeyValue [0 100, 103.14, 010, 6.28]
}
DEF, time1, TimeSensor {
CycleInterval 20
Loop TRUE
}
ROUTE time1.fraction_changed TO boxr1.set_fraction
ROUTE boxr1.value_changed TO box1.rotation
DEF, box2, Transform {
Children [
Shape {
Geometry Box {size 11 1}
Appearance Appearance {
Texture ImageTexture {url 1.jpg}}
}
]
}
DEF, boxr2, Orientatio
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