fastmany-lightsrenderingwithtemporalshadowmaps基于临时.pdf

fastmany-lightsrenderingwithtemporalshadowmaps基于临时.pdf

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fastmany-lightsrenderingwithtemporalshadowmaps基于临时

Science Discovery 2016; 4(1): 45-51 /j/sd doi: 10.11648/j.sd18 ISSN: 2331-0642 (Print); ISSN: 2331-0650 (Online) Fast Many-Lights Rendering with Temporal Shadow Maps * Boning Zhang , Nian Li, Lili Wang School of Computer Science and Engineering, Beihang University, Beijing, China Email address: Zhangboning234@126.com (Boning Zhang), linian0701@163.com (Nian Li), wanglily@ (Lili Wang) * Corresponding author To cite this article: Boning Zhang, Nian Li, Lili Wang. Fast Many-Lights Rendering with Temporal Shadow Maps. Science Discovery. Vol. 4, No. 1, 2016, pp. 45-51. doi: 10.11648/j.sd18 Received: March 31, 2016; Accepted: April 6, 2016; Published: April 18, 2016 Abstract: We present an effcient method for computing shadows of many light sources (e.g. 1,024). Our work is based on the observation that conventional shadow mapping becomes redundant as the number of lights increases. First, we sample the scene with a constant number of depth images (e.g. 10), which we call temporal shadow maps. Then the shadow map for each light is approximated through rendering triangles reconstructed from all the temporal shadow maps. The cost of rendering the triangles reconstructed from the temporal shadow maps is much smaller than rendering the entire scene when the geometry is complex. The algorithm supports fully dynamic scenes. The experiment results show that our method can produce comparable soft shadows with much higher speed than ray tracing an shadow mapping methods. Keywords: Many Lights, Visibility, Shadow Mapping

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