Analysis- simplified mind interaction design gives users what-(分析-简化思维交互设计给用户什么-).doc

Analysis- simplified mind interaction design gives users what-(分析-简化思维交互设计给用户什么-).doc

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Analysis- simplified mind interaction design gives users what-(分析-简化思维交互设计给用户什么-)

Analysis: simplified mind interaction design gives users what? Interaction design in the product inside the original intentions simplify operational processes, allowing users emotionally in love with your product right. The classic contrast Also remember that group no longer classic classic contrast do? Also install a new program, Windows operating system, you need to do is keep clicking next, not only that, this process will have a lot of advanced options need you to go pondering and change, and Mac OS X operating system, you need to do is just a simple drag and drop as the user which one do you prefer? The user’s state of mind PC-side and mobile terminal are common, then we discuss a problem, the user how to use smart phones is because the original intention? Josh Clark in his book lt; gt; Gives the answer, he will move the user to use the iPhone grouped into three typical mentality of motivation: ~ ~ Want to complete micro-tasks; ~ ~ Want to know what happened around; ~ ~ ~ Want to fill the empty hours. However, in these three typical mentality behind the user’s heart is still in possession of a lot of subtle emotions, and sometimes do not realize their own potential users of this paper will explore is, they have a lot of “do not want” emotion. Among the most with representatives of the three “do not want” is this: ~ ~ Do not want to have too long to wait; ~ ~ Do not want to have too much difficulty; ~ ~ Do not want to have too much trouble processes. In these three “do not want”, if you wait too long, the user may give up waiting to exit if too difficult to get started, the user may learn his way halfway, and then continue to run into a wall, resulting in dissatisfaction. Except this last point, operational processes if it is too much trouble, could nothing will happen. This time the question arises, why demanding users will always find fault with it indifferent to it? Because the user does not know the moment they are

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