windows下对音频的处理过程(The process of audio processing under Windows).doc

windows下对音频的处理过程(The process of audio processing under Windows).doc

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windows下对音频的处理过程(The process of audio processing under Windows)

windows下对音频的处理过程(The process of audio processing under Windows) WINDOWS audio processing, can be roughly divided into two parts, that is, audio input and output, and ACM compression processing. In general, you can call API (MCI) to play a WAV file under WINDOWS, but thats obviously not what we need to do at sndPlaySound. You must be able to process the audio data stream directly. In WINDOWS, it also provides a series of API, waveIn and waveOut in the beginning of a group of API is doing this. Lets say enter first. API commonly used waveInOpen (open an audio input device (waveInPrepareHeader), ready to head for an upcoming call in waveInAddBuffer input buffer (waveInAddBuffer), add a data buffer for input), waveInStart, waveInClose (start recording) (off audio input device) etc., and a callback function or thread specified in waveInOpen, which is in a data buffer to be recorded in full after the call, for processing of these data, and some other related operations. First you need to confirm what the callback method is recorded in the audio data in a time slice, Windows will use this callback to activate the processing of these data, it is generally used FUNCTION, THREAD and EVENT categories, more convenient and simple is FUNCTION and THREAD. FUNCTION means that Windows will call you, and THREAD will activate the thread you specify by Windows. These are specified in waveInOpen. The prototype of the function is: MMRESULT waveInOpen (LPHWAVEIN phwi), UINT uDeviceID, LPWAVEFORMATEX pwfx, DWORD dwCallback, DWORD dwCallbackInstance, DWORD fdwOpen ); Where: phwi is the handle to return, store address, uDeviceID is the audio device to open, ID number, generally designated as WAVE_MAPPER. DwCallback specifies the callback for the specified callback function or thread, and fdwOpen specifies the callback method, dwCallbackInstance for the user parameters that need to be sent to the callback function or thread. As for the pwfx, it is critical that it specifies what audio format

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