Sculpting for Normal Maps 雕刻.docVIP

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Sculpting for Normal Maps 雕刻为了法线贴图 The next step in adding detail to your zombie is sculpting. Sculpting is how game artists add high-resolution detail to low-polygon models. These details will be exported as a normal map, a special type of texture that tells game engines to display low-poly models as though they were high-poly. Whereas other 3D programs require designers to export their models for sculpting, Blender users can sculpt in Blender itself. 接下来使用雕刻功能为你的僵尸添加细节。雕刻是游戏艺术家如何给低多边形添加高分辨的细节。这些细节将作为法线贴图输出,法线贴图是一个很特别类型的贴图,可以让低多边形的网格在游戏引擎显示的和它高模一样好。其它的3D程序需要将它们的模型导出到其它软件来雕刻。Blender可以直接在Blender进行雕刻。 This chapter will show you how to take advantage of these powerful tools and add more realism to your game characters. 本章将告诉你如何利用这些功能强大的工具,并添加更多的真实细节到您的游戏人物。 This chapter covers the following topics: 这章包含以下内容: ■ ■ The purpose of sculpting 雕刻的目的 ■ ■ Introducing the Multires modifier 介绍Multires修改器 ■ ■ Using Blender’s sculpting interface 使用Blender的雕刻界面 ■ ■ Sculpting the zombie in Blender 在Blender雕刻僵尸模型 ■ Baking normal maps 烘焙法线贴图 The Purpose of Sculpting 雕刻的目的 Sculpting is a seductive method for beginning 3D artists, especially those trained in traditional art. Setting up a new sculpting file is a technical process, but sculpting itself allows you to take painter-like strokes to modify the shape of a 3D model. It is possible to begin with a cube and sculpt a complex monster’s head, for example (Figure?5.1), as though you are working with clay. Because of its ease and fun factors, many new designers wonder why all 3D models cannot be created with sculpting programs like ZBrush. 雕刻是一个很诱人的方法本身允许您利用画家般的笔触来修改3D模型的形状。就好像你正在使用的粘土。由于其易用性和有趣的因素,很多新的设计师为什么Zbrush那样的雕刻程序来创建。 Figure?5.1 Sculpted ogre head created from the default cube The reason for this is model topology. Creating 3D assets with traditional methods like box or poly-by-poly modeling requires artists to interact directly with a model’s structure. Sculpting, on the other hand, often disp

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