cstring char _bstr_t 转换(cstring char _ bstr _ t 转换).docVIP

cstring char _bstr_t 转换(cstring char _ bstr _ t 转换).doc

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cstring char _bstr_t 转换(cstring char _ bstr _ t 转换)

cstring char _bstr_t 转换(cstring char _ bstr _ t 转换) Mutual transformation between type CString and type char* One CString converts to char* one: casts the type to LPCTSTR; This is a slightly more rigid transformation, practice on the right people, there are still a lot of confusion in understanding, there are a lot of the right to use, but the use of the wrong way as possible and the correct way to use more. We must first understand the CString is a very special C++ object, which contains three values: a pointer to a data buffer is an effective buffer in the character count and length of a buffer. The number of valid characters can be any number from 0 to the maximum length of the buffer minus 1 (because there is a NULL character at the end of the string). The character count and buffer length are cleverly hidden. Unless you do some special operations, you cant know the length of the buffer allocated to the CString object. In this way, even if you get the 0 buffer address, you can not change the contents of it, you can not truncate the string, and there is absolutely no way to lengthen its content, otherwise, the first time you will see overflow. The LPCTSTR operator (or more specifically is TCHAR * operator) is overloaded in the CString class, the definition of the operator is return address buffer, so if you need a pointer to the CString string pointer, can do: CString s (GrayCat); LPCTSTR P = s; It can run correctly. This is implemented by the mandatory type transformation rule of the C language. The C++ gauge allows this choice when forced type transformation is required. For example, you can define (floating number) the conversion of a complex number (with a pair of floating numbers) into a forced type transformation and return only the first floating-point number (that is, the real part) of that complex number. It can be like this: Complex C (1.2f, 4.8f); Float realpart = c; If the (float) operator is defined correctly, then the value of the real part should b

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