外文翻译-Java 编程指南.docVIP

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外文原文 Java Programming Guidelines This appendix contains suggestions to help guide you in performing low-level program design and in writing code. Naturally, these are guidelines and not rules. The idea is to use them as inspirations and to remember that there are occasional situations where they should be bent or broken. Elegance always pays off. In the short term it might seem like it takes much longer to come up with a truly graceful solution to a problem, but when it works the first time and easily adapts to new situations instead of requiring hours, days, or months of struggle, you’ll see the rewards (even if no one can measure them). Not only does it give you a program that’s easier to build and debug, but it’s also easier to understand and maintain, and that’s where the financial value lies. This point can take some experience to understand, because it can appear that you’re not being productive while you’re making a piece of code elegant. Resist the urge to hurry; it will only slow you down. First make it work, then make it fast. This is true even if you are certain that a piece of code is really important and that it will be a principal bottleneck in your system. Don’t do it. Get the system going first with as simple a design as possible. Then if it isn’t going fast enough, profile it. You’ll almost always discover that “your” bottleneck isn’t the problem. Save your time for the really important stuff. Remember the “divide and conquer” principle. If the problem you’re looking at is too confusing, try to imagine what the basic operation of the program would be, given the existence of a magic “piece” that handles the hard parts. That “piece” is an object—write the code that uses the object, then look at the object and encapsulate its hard parts into other objects, etc. Separate the class creator from the class user (client programmer). The class user is the “customer” and doesn’t need or want to know what’s going on behind the scenes of the class.

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