漂流幻境hcp超省材料中练.docx

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漂流幻境hcp超省材料中练

bool ShiftStory(int WareID){if(IsWareUpStair(WareID) == 1){if(Value(IsManUpStair) !=1){GoUpStair(0);}if(Value(IsManUpStair) != 1){ShowText(GoUpStair Error);return false;}}else{if(Value(IsManUpStair) == 1){GoDownStair(0);}if(Value(IsManUpStair) == 1){ShowText(GoDownStair Error);return false;}}return true;}bool ScriptContinueMakeItem(int ItemID){if(ContinueMakeItem(ItemID) == 1){while(IsMakingItem(ItemID) == 1){Yield(0);}ShowText(Complete Make Item);return true;}return false;}int MakeItem45005(int ItemCount) //制作普通木头{if(IsFindItem(45005,ItemCount) == 1){return 1;}return 0;}int MakeItem45001(int ItemCount) //制作普通木材{if(IsFindItem(45001,ItemCount) == 1){return 1;}if(IsHaveNecessaryItem(45001) != 1){ShowText(Have not NecessaryItem 45001);return 0;}if(!ShiftStory(38058)){return 0;}ScriptContinueMakeItem(45001);if(IsFindItem(45001,ItemCount) == 1){return 1;}int Count = 0;int SubCount;while(Count ItemCount){MakeItem45001Material();if(MakeItem(45001) != 1){SubCount = 0;int Succ = 0;while(SubCount 1){MakeItem45001Material();if(MakeItem(45001) == 1){Succ = 1;break;}SubCount++;Yield(0);}if(Succ == 0){ShowText(MakeItem(45001) Failure);return 0;}}while(IsMakingItem(45001) == 1){RefreshStat(IsMakingItem45001);Yield(0);}if(IsFindItem(45001,ItemCount) == 1){break;}Count++;Yield(0);}if(IsFindItem(45001,ItemCount) == 1){return 1;}return 0;}void MakeItem45001Material(){if(MakeItem45005(1) == 0){ShowText(Make Item 45005 Failure);return;}}int MakeItem37089(int ItemCount) //制作柴薪{if(IsFindItem(37089,ItemCount) == 1){return 1;}if(IsHaveNecessaryItem(37089) != 1){ShowText(Have not NecessaryItem 37089);return 0;}if(!ShiftStory(38058)){return 0;}ScriptContinueMakeItem(37089);if(IsFindItem(37089,ItemCount) == 1){return 1;}int Count = 0;int SubCount;while(Count ItemCount){MakeItem37089Material();if(MakeItem(37089) != 1){SubCount = 0;int Succ = 0;while(SubCount 1){MakeItem37089Material();if(MakeItem(37089) == 1){Succ = 1;break;}SubCount++;Yield(0);}if(Succ == 0){ShowText(MakeItem(37089) Fa

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