人机接口与图形学(双语)08-Shading.pptVIP

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  • 约7.68千字
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  • 2018-01-28 发布于福建
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* Shading Department of CS E, East China University of Science Technology Lighting Review Lighting Models Ambient Normals don’t matter Lambert/Diffuse Angle between surface normal and light Phong/Specular Surface normal, light, and viewpoint Applying Illumination We now have an illumination model for a point on a surface Assuming that our surface is defined as a mesh of polygonal facets, which points should we use? Keep in mind: It’s a fairly expensive calculation Several possible answers, each with different implications for the visual quality of the result Applying Illumination With p

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