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CREATING A REALISTIC SEASCAPE IN BLENDER
Blender Seascape Tutorial
The Magic of Textures in Blender 2.32
By COG a.k.a Colin Litster
Areas Covered
This tutorial will show you how I created a seascape scene via Blender for an animated short I am making called Cog. As there are
billions of waves in the oceans there are many ways to achieve a sea scene within Blender. I have attempted to use only in-built
tools of Blender 2.32 to achieve a realistic effect. I did it this way to help me learn Blender as much as anything and this is very
much the way I approaching my film i.e., I am using the film to force my learning of Blender and Blender to help me achieve the
film.
Prerequisites
You should have a minimum understanding of creating, scaling moving and rotating objects in Blender.
How to create a Material and add textures. The Blender 2.3 manual is the best place to learn these fundamental skills.
Some understanding of IPOs although I do give a brief explanation in relation to materials in the text.
As the seascape was produced in Blender 2.32 and all my screen shots and explanations are from Blender 2.32 I would suggest
that you use this version. However, it should be possible to apply the techniques to previous versions as well..
If you intend to render to my example sizes, particularly a full size animation, be prepared for some long renderings. There are
multiple transparencies, 3D clouds and the need to use Blenders unified renderer which will mean loooooooooooong renders.
Researching Inspiration
As with any 3D creation, particularly one requiring detailed textures, research and observation will save you an enormous amount
of time fiddling in any 3D application for inspiration can waste an enormous amount of time. For my project I visited the local library
to view art books by famous naval watercolour artists such as John Salmon, R.B. Spencer, and others Of course if you are near
the sea go out and stare at it for several ho
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