[计算机软件及应用]OpenGL ES 2O知识总结.pdfVIP

  • 9
  • 0
  • 约8.87万字
  • 约 33页
  • 2018-02-15 发布于浙江
  • 举报

[计算机软件及应用]OpenGL ES 2O知识总结.pdf

[计算机软件及应用]OpenGL ES 2O知识总结

Figure 1-1 OpenGL ES 2.0 Graphics Pipeline Vertex Shader Figure 1-2 OpenGL ES 2.0 Vertex Shader The vertex shader implements a general purpose programmable method for operating on vertices. The inputs to the vertex (顶点) shader (背阴) consist of the following: • Attributes—Per-vertex data supplied using vertex arrays. • Uniforms—Constant data used by the vertex shader. • Samplers—A specific type of uniforms that represent textures used by the vertex shader. Samplers in a vertex shader are optional. • Shader program—Vertex shader program source code or ex

文档评论(0)

1亿VIP精品文档

相关文档