Realtime Effects on High Resolution Video实时的高分辨率视频效果.docVIP

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Realtime Effects on High Resolution Video实时的高分辨率视频效果.doc

Realtime Effects on High Resolution Video实时的高分辨率视频效果.doc

Master of Science Thesis Department of Computer Science Lund Institute of Technology Real-time Video Effects Using Programmable Graphics Cards Videoeffekter i realtid med programmerbara grafikkort Klas Skogmar klas@ Supervisor: Lennart Ohlsson lennart.ohlsson@cs.lth.se Abstract The thesis treats the use of modern consumer graphics cards for doing real-time manipulations with high-resolution video. A demo program was developed for color correcting video using the graphics card instead of using the processor. The demo program shows the abilities of this method for doing image-specific tasks. Other programs were also used to test this method’s performance of rendering video to the screen, and to test the transfer rate between the card and the processor. My conclusion is that this is something that has a great potential, but the transfer speed from the graphics card to the memory has to be improved. This is a software issue, but this problem is about to be resolved with driver updates. Already driver updates have enhanced the performance by several hundred percent. It is already a technique that is capable of enhancing the visualization of the modifications that are made. This is a sufficient reason for making programs that utilize the graphics card instead of the processor. Contents Real-time Video Effects 1 Using Programmable Graphics Cards 1 Abstract 2 1. Introduction 5 Background 5 Emergence of high resolution broadcasts 6 Higher dynamic range 7 Modifying video in real-time 8 The problems 8 2. Programmable graphics cards 10 3. Effects on the graphics card 12 Color correction 12 Masking 13 Color keying 14 Compositing 14 Transitions 14 Painting 15 3D-effects 15 Limitations 15 4. High resolution challenges 16 Disc space 17 Transfer speeds 17 Resolution limitations 18 Using the graphics card 18 5. Working practice 20 Scandvision Interview 20 6. Existing technology 23 Dedicated hardware 23 OpenGL:s Imaging subset 23 DirectX 9 24 Quicktime 25 ATI’s technologies 25

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