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unityd打砖块游戏代码
BrickBreaker GameStep 1: Create New Project “BrickBreaker”File - New Project (check Standard Assets(Mobile).unityPackage)Then save the scene following below instruction. Change name of scene to “MainScene”.File - Save SceneStep 2: Set Main CameraThe position, rotation and scale of Main Camera are showed following figure.Change background color whatever you want.Change projection perspective - orthographicSize = 20Clipping Planes : Near = 0.3 Far = 25Step 3: Create Directional LightGameObject- Create Other - Directional LightStep 4: Create WallsCreate new cube following this instruction:GameObject - Create Other - CubeChange Cube Name to “WallLeft”.“WallLeft” position, rotation and scale are following below figureChange “Main Color”.Create material from the “Project” section.Create - MaterialName Material “wallMat” and change color. Then drag “wallMat” to the WallLeft.Create new cube following this instruction:GameObject - Create Other - CubeChange Cube Name to “WallRight”.“WallRight” position, rotation and scale are following below figureChange ‘Main Color”Drag “wallMat” to the WallRight.Create new cube following this instruction:GameObject - Create Other - CubeChange Cube Name to “WallTop”.“WallTop” position, rotation and scale are following below figureChange ‘Main Color”Then drag “wallMat” to the WallTop.Step 5: Create BricksGameObject - Create Other - CubeChange cube name to “brick”.“brick” position, rotation and scale are following below figure.Create new material from “Project” section and name “brickMat” and change color.Then drag to “brick”.Then copy “brick” 12 times following below figure.Step 6: Create BallWindows - Asset StoreType ball pack and enter.Then click download button and import button to import to project this model.Then choose “eyeball” from the ball pack and drag to “scene”.“EyeBall” position, rotation and scale are following below figure.Add Rigidbody to “EyeBall” following below instruction.Component - Physics - RigidbodyMass = 0.01Uncheck
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