- 276
- 0
- 约3.75万字
- 约 85页
- 2018-06-02 发布于江西
- 举报
网络游戏策划案《金庸武侠世界》---毕业论文.doc
本 科 毕 业 论 文
Network game plan case Jin Yong martial world
姓 名:
学 号:
学 院:软件学院
系:软件工程
专 业:软件工程
年 级:
校内指导教师: 助理教授
年 月摘 要
在漫长在人类历史上,游戏随着人类历史的发展一直在不停的发展,由于载体的局限性,古人游戏的方式往往是偏重于户外运动和生存,如蹴鞠,狩猎等而随着时代的发展,电脑的出现,在现代一种新兴的游戏方式正蓬勃发展,那就是电脑游戏。最开始的电脑游戏都是人与电脑的交互,即所谓的单机游戏,随着互联网时代的到来,电脑人工智能与人的交互已经远远不能完成人类对于游戏的需求,因此基于互联网技术的网络游戏就应运而生了。
本文以网络游戏策划案《金庸武侠世界》为基础,讲述了网游策划的职能分类,以及游戏的背景和游戏特征,然后对当前市面上最成功的武侠网络游戏《天龙八部》做了详细分析,再次对策划案中的核心系统做了详细阐述,然后将部分核心系统的功能归纳成可供程序员开发的需求文档。最后对论文内容作了总结,将不足的地方做了归纳,并对将来的工作做了展望。
关键词:游戏;网络游戏;网游策划;核心系统
Abstract ??? In the long history of mankind, the game along with the development of human history has been in constant development, due to carrier limitations of the game the way the ancients often emphasis on outdoor sports and survival, such as Kickball, hunting, etc. As time development, the emergence of the computer, a new kind of game in the modern way is booming, it is computer games. The beginning of computer games are all human and computer interaction, the so-called stand-alone games, as the Internet era, artificial intelligence and human computer interaction has been far from complete for the game of human needs, so the network based on
Internet technology the game is adopted. ?? ?In this paper, the case of online game plan, Jin Yongs martial world as the foundation, described the planning functions of the classification of online games and game features the games background and then the current market the most successful martial arts online game Tian Long Ba Bu in detail analysis, once again the case of the central planning system, described in detail, and then part of the core functions of the system will summarize the development of demand for programmers documentation. Finally, the paper summarized the content, the deficiencies were summarized, and future work are put forward. Keywords: games;online games;online games planning;core system
目 录
第一章 引言 1
1.1网络游戏的定义 1
1.2《金庸武侠世界》游戏背景及特征 1
1.2.1 背景设定 1
1.2.2
原创力文档

文档评论(0)