网站大量收购闲置独家精品文档,联系QQ:2885784924

人机接口与图形学(双语)04-Rasterization.ppt

  1. 1、本文档共88页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Edge Equations: Interpolating Color Given redness at the 3 vertices, set up the linear system of equations: The solution works out to: Edge Equations: Interpolating Color Notice that the columns in the matrix are exactly the coefficients of the edge equations! So the setup cost per parameter is basically a matrix multiply Per-pixel cost (the inner loop) cost equates to tracking another edge equation value (which is?) A: 1 add Pros and Cons of Edge Equations Pros If you have the right hardware (PixelPlanes) then it is very fast Fast tests Easy to interpolate colors Cons Can be expensive if you don’t have hardware 50% efficient Recap P0 P1 P2 P1 P2 P0 Content Line Rasterization Circle Rasterization Triangle Rasterization Polygon Rasterization General Polygon Rasterization Now that we can rasterize triangles, what about general polygons? We’ll take an edge-walking approach Triangle Rasterization Issues Sliver Moving Slivers Triangle Rasterization Issues Triangle Rasterization Issues Shared Edge Ordering Polygon Rasterization We want to fill every pixel covered by the polygon those pixel inside the triangle edges should be exactly lit what about the pixels exactly on the edge we need a consistent (if arbitrary) rule And we need to be really careful! suppose we have two adjacent polygons we don’t want any overlap or any cracks visit every covered pixel exactly once General Polygon Rasterization Consider the following polygon: How do we know whether a given pixel on the scanline is inside or outside the polygon? A B C D E F Polygon Rasterization Inside-Outside Points Polygon Rasterization Inside-Outside Points General Polygon Rasterization Basic idea: use a parity test for each scanline edgeCnt = 0; for each pixel on scanline (l to r) if (oldpixel-newpixel crosses edge) edgeCnt ++; // draw the pixel if edgeCnt odd if (edgeCnt % 2) setPixel(pixel); What’s the Inside of a Polygon? This is not obvious when

文档评论(0)

lizhencai0920 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

版权声明书
用户编号:6100124015000001

1亿VIP精品文档

相关文档