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Chapter 2: Application layer 2.1 Principles of network applications 2.2 Web and HTTP 2.3 FTP 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P Applications 2.7 Socket programming with TCP 2.8 Socket programming with UDP Vocabulary and Term Client-server paradigm 客户-服务器范式 Peer-to-Peer paradigm 对等范式 WWW(World Wide Web) 万维网 HTTP(HyperText Transfer Protocol) 超文本传输协议 Persistent HTTP 永久性/持续性HTTP Chapter 2: Application Layer Our goals: conceptual, implementation aspects of network application protocols transport-layer service models client-server paradigm peer-to-peer paradigm learn about protocols by examining popular application-level protocols HTTP FTP SMTP / POP3 / IMAP DNS … programming network applications socket API Some network applications e-mail web instant messaging remote login P2P file sharing multi-user network games streaming stored video clips voice over IP real-time video conferencing grid computing … … … … Creating a network application write programs that run on (different) end systems communicate over network e.g., web server software communicates with browser software little software written for devices in network core network core devices do not run user applications applications on end systems allows for rapid application development, propagation Chapter 2: Application layer 2.1 Principles of network applications 2.2 Web and HTTP 2.3 FTP 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P file sharing 2.7 Socket programming with TCP 2.8 Socket programming with UDP 2.9 Building a Web server Application architectures Client-server Peer-to-peer (P2P) Hybrid of client-server and P2P C/S Service Infrastructure Client-server architecture server: always-on host permanent IP address server farms for scaling clients: communicate with server may be intermittently connected may have dynamic IP addresses do not communicate directly with each other Pure P2P architecture Hybrid of client-server and P2P Skype voice-over-IP P2P application cent
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