Five Fundamental Patterns Working with Classes and Interfaces五种基本模式的类和接口的工作.pptVIP

Five Fundamental Patterns Working with Classes and Interfaces五种基本模式的类和接口的工作.ppt

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Five Fundamental Patterns Working with Classes and Interfaces五种基本模式的类和接口的工作

Five Fundamental Patterns Working with Classes and Interfaces Jim Fawcett CSE776 – Design Patterns Summer 2004 Reference Working with Classes and Interfaces, five fundamental patterns, Dirk Riehle, C++ Report, March 2000. A Pattern Language for OOD Small patterns Design idioms Good practice Pattern language Coordinated set of patterns One focused topic area Individual patterns often stated in abbreviated style Simple Class Pattern Problem: You need to design and implement a concept. Context: One implementation is sufficient, no other is needed. Changes to implementation may affect clients. You want to make it as simple as possible, but not simpler. Solution: Implement the concept as a single class Design by Primitives Problem: You need to implement a class. Context: You expect to evolve the class. You want it to be easy to add new member functions. You want to avoid a fragile class in which changes to a function affect many other functions. You want to make it as simple as possible, but not simpler. Solution: Separate more complex non-primative member functions from primitive member functions. Determine the primitive member functions that best help implement the class. Implement non-primitive member functions using primitive member functions. Interface Class Problem: You need to design and implement a concept with different implementations. Context: You want to give clients freedom of choice: for selecting an implementation. to not care about the implementation. You want to change implementations without affecting clients. You want to introduce new implementations without making clients notice. You want to separate implementations from their clients. You want to make it as simple as possible, but not simpler. Solution: Determine the functionality of the concept separately from its implementations. Represent the functionality as an interface class (only pure virtual functions). Make implementation classes inherit and implement the interface class. Abstract Ba

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