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惠州市120急救指挥系统优化升级工程
;Phasic Dopamine Firing;PVLV Model;PVLV Model;PVLV Predictions;PVLV Drives PBWM;ROI Activation Analysis after Full Brain Statistical Analysis;Receiving Sucrose (US)
Unexpected
;;Influence of Emotion/Reward Punishment on EF:Incentive Stroop Task;Influence of Emotion/Reward Punishment on EF;Influence of Emotion/Reward Punishment on EF;Influence of Emotion/Reward Punishment on EF;;(From Engels et al., 2007; Herrington et al., 2005; Herrington et al., 2009; Spielberg et al., 2008; Stewart et al., 2008;
all regions depicted replicated in at least two studies) ;Influence of Emotion/Reward Punishment on EF;Incentive Stroop Task:
Engages motivational systems, emotional systems, and executive functions simultaneously
TASK
Press a button ASAP when a word appears
AFFECTIVE CONTEXT COMPONENT OF THE TASK
IGNORE the meaning of the word, which can be positive, negative, or neutral
Design allows us to examine the effect of the emotional content of the irrelevant information (affective context) on the ability to ignore that information;MOTIVATIONAL COMPONENT OF THE TASK
Before each word is shown, participants see a cue which tells them whether they will win and/or lose money depending on how fast they push the button
If they push the button fast enough they get the positive outcome on that trial (i.e., win money or avoid losing money)
If they don’t push the button fast enough they get the negative outcome on that trial (i.e., lose money or miss winning money)
On some trials, they neither win nor lose money
Allows us to examine the effect of anticipating rewards and punishments on the ability to ignore irrelevant information;For dollar sign on left:
if it’s green, can win money if push button fast enough
if it’s grey, can’t win money on that trial
For dollar sign on right:
if it’s red, can lose money if don’t push button fast enough
if it’s grey, can’t lose money on that trial;Fast enough = win money
Too slow = lose money;Incentive Stroop Task;Recruiting 3 groups of s
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