地理信息系统海量三维对象渲染研究-计算机应用专业论文.docxVIP

地理信息系统海量三维对象渲染研究-计算机应用专业论文.docx

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地理信息系统海量三维对象渲染研究-计算机应用专业论文

11 11 斯江大学硕士学位论文 摘要 关键词: 地理信息系统, LOD ,王维对象,索引系统,网络并发 ~、盼 IJJ IJJ 浙江大学硕士学位论文 Ab抽回t Abstract Wi由也e rapid development of ∞mputl science,the research and evolution of geographic information system presents a flourish tendency. More and more enterprises once impossible wil1 become possible ωpicture a city full of digital technology ωmove through 也,e computer up,thousands of miles away 仕om 也e ∞mputeren也users can easily access and view a1most real City or other com町s of 也e Earth 由rough 吐le Intβmet. Three-dimensional graphics rendering engine,not only 伽e game engine but also GIS graphics-rendering engine cannot do wi由out 由e support of the underlying rendering library for the specific needs of design and packagingrendering engineω 也ep血nary task of developing such systems. The rendering engine which people developed faces not only a technical ,as well 制 cross-lan部lage crossplatform and multi-faceted supportωplayapowe础11 CPU and GPU power. Three-dimensional rendering system, deals mainly wi也 two types of objects: massive terrain and large-scale scenes. Massive Terrain involves in processing and rendering performance of the storage and LOD terrain rendering. There are a lot of rese即ch production to learn from,也is article focuses on the largescale processing and rendering perfonnance of a 则肘, it is precisely because a single three-dimensio na1 objects and a large amount of data Scene in 也e high number of three-dimensio na1 o均ec邸,也,erefore,也,e overall rendering and performanω  of the scene is facing many problems,including memory and e:fficiency of the effect of realism and object storage, rapid modeling and rapid indexing,remote access,tnmsmission efficiency and rendering effects. Byωmparison and ana1ysis in popular language 耐eng由s and weaknesses of 吐le mainstream rendering engine,therefore 也is system provides engine optimized room for improvement ideas and the possibility of larg

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