在iOS平台上用Cocos2D做开发.pdf

  1. 1、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
iOS DevCamp Produced by CSDN Thursday, August 2, 12 怎样灵活使用Cocos2D 秦春林 Thursday, August 2, 12 Don’t reinvent the wheel Thursday, August 2, 12 “In the summer of 2008, several pythoneros went to a camp program called PyCamp: Python outdoors. This camp held in Cordoba, in the town of Los Cocos. We were about 50 people. It covered different topics, one of which was seeking way of not having to reinvent the wheel in each jurisdiction Pyweek. In this way a group of friends and I decided to put together a framework to make games. We call cocos2d, since the framework is designed to make 2D games, and the word coconut emulates the place where the camp took place.” Ricardo Quesada Thursday, August 2, 12 4,000 + games Thursday, August 2, 12 It is free! Without having to learn OpenGL ES to get started Active community tests Lots of tools It is Simple Why Cocos2d? Thursday, August 2, 12 How simple? Thursday, August 2, 12 sprite: player Action: CCMoveTo layer: GameLayer scene: GameScene UIView:EAGLView Thursday, August 2, 12 Game has Scenes Each Scene has some number of Layers Layers capture user interaction and contain sprites Director manages the scenes Cocos2d Basics Thursday, August 2, 12 Anything thats gets drawn or contains things that get drawn is a CCNode Thursday, August 2, 12 CCLayer CCMenu

文档评论(0)

xingyuxiaxiang + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档