Unity移动平台优化.pdf

  1. 1、本文档共39页,可阅读全部内容。
  2. 2、原创力文档(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。
  3. 3、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  4. 4、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
查看更多
Optimizing Unity Games for Mobile Platforms Angelo Theodorou Software Engineer th th Unite 2013, 28 -30 August Agenda Introduction  The author and ARM  Preliminary knowledge  Unity Pro, OpenGL ES 3.0 Identify the bottleneck  CPU  Vertex processing  Fragment processing  Bandwidth Profiling tools  The Unity Profiler (Pro only) ARM DS-5 Streamline Performance Analyzer Example application overview 2 Introduction 3 The Author Angelo Theodorou Software Engineer Media Processing Division, ARM® Ltd. ™  Mali Ecosystem Use-Cases team B.Sc. In Computer Science Studied at Università degli Studi di Napoli “Federico II”, Italy Worked on the game From Cheese in the past  Website:  Grand Prize winner at the Samsung Smart App Challenge 2012 ™  Made with Unity Pro 3.5  Responsible for SPen integration and additional programming 4 ARM Ltd. Founded at the end of 1990, 13 engineers and a CEO Main goal was to design low power embedded 32bit processors, but to never build them Now more than 2500 employees  More than 1000 in Cambridge, the headquarters Hundreds of partners, a fundamental part of our business The business model is based on licenses and royalties ARM technology is everywhere: mobile, embedded, enterprise, home 5 Mali GPUs Performance Performance

文档评论(0)

wx171113 + 关注
实名认证
内容提供者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档