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/* A simple game*/
/*CopyRight: Guanlin*/#includestdio.h#includestdlib.h#includestring.h#includetime.h#includeconio.h#includeprocess.h?struct object_fix{char name[20];char id[5];char desc[500];char action[30];char im[5];};struct object_move{char name[20];char id[5];char desc[500];int loc;int pwr;int strg;char im[5];};struct rover{char name[20];char id[5];char desc[500]; int pwr;int strg;int location[2];char im[5];};struct map /* this is the map structure*/{char data[20];char add_data[20];int amount;int x; /* this were the successor keeps its x y values*/int y;};struct location /*this structure is for the successor lister*/{float height;char obj;};void stats_update(int selected, struct rover *p_rover){switch (selected){case 1:if(p_rover-pwr 7)printf(\n\nYou do not have enough power to perform this action!\n\n);else{(p_rover-pwr) -= 7;printf(You have destroyed the object!\n\n);}break;case 2:if(p_rover-pwr 3)printf(\n\nYou do not have enough power to perform this action!\n\n);else if(p_rover-strg 90)printf(\n\nYou do not have enough storage space for this object!\n\n);else{(p_rover-pwr) -= 3;(p_rover-strg) += 10;printf(You have collected a sample of the object!\n\n);}break;case 3:p_rover-pwr -= 10; /*Distance around object- value gained from mapper module. 1 square = -1 power*/printf(You have avoided the object!\n\n);break;case 4:p_rover-pwr -= 2; printf(You have driven through the obstacle!\n\n);break;case 5:if(p_rover-pwr == 100)printf(\n\nYou do not need to charge up!\n\n);else{p_rover-pwr = 100;printf(You have charged up your rover!\n\n);}break;default:printf(\n\n*****ERROR*****\nInvalid Selection\n\n);break;}}void action(char object, struct rover *p_rover){int selection;switch(object){case 1:printf(\nYou have encountered: A Sandy Rock\n\n);printf(This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or 2:\t);scanf(%d, selection);stats_up
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