纯C语言写地一个小型游戏 源代码.doc

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/* A simple game*/ /*CopyRight: Guanlin*/ #includestdio.h #includestdlib.h #includestring.h #includetime.h #includeconio.h #includeprocess.h ? struct object_fix { char name[20]; char id[5]; char desc[500]; char action[30]; char im[5]; }; struct object_move { char name[20]; char id[5]; char desc[500]; int loc; int pwr; int strg; char im[5]; }; struct rover { char name[20]; char id[5]; char desc[500]; int pwr; int strg; int location[2]; char im[5]; }; struct map /* this is the map structure*/ { char data[20]; char add_data[20]; int amount; int x; /* this were the successor keeps its x y values*/ int y; }; struct location /*this structure is for the successor lister*/ { float height; char obj; }; void stats_update(int selected, struct rover *p_rover) { switch (selected) { case 1: if(p_rover-pwr 7) printf(\n\nYou do not have enough power to perform this action!\n\n); else { (p_rover-pwr) -= 7; printf(You have destroyed the object!\n\n); } break; case 2: if(p_rover-pwr 3) printf(\n\nYou do not have enough power to perform this action!\n\n); else if(p_rover-strg 90) printf(\n\nYou do not have enough storage space for this object!\n\n); else { (p_rover-pwr) -= 3; (p_rover-strg) += 10; printf(You have collected a sample of the object!\n\n); } break; case 3: p_rover-pwr -= 10; /*Distance around object- value gained from mapper module. 1 square = -1 power*/ printf(You have avoided the object!\n\n); break; case 4: p_rover-pwr -= 2; printf(You have driven through the obstacle!\n\n); break; case 5: if(p_rover-pwr == 100) printf(\n\nYou do not need to charge up!\n\n); else { p_rover-pwr = 100; printf(You have charged up your rover!\n\n); } break; default: printf(\n\n*****ERROR*****\nInvalid Selection\n\n); break; } } void action(char object, struct rover *p_rover) { int selection; switch(object) { case 1: printf(\nYou have encountered: A Sandy Rock\n\n); printf(This object can be:\n1.\tDestroyed\n2.\tCollected\nPlease choose action 1 or 2:\t); scanf(%d, selection); stats_up

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