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Visibility Modifiers and Accessor/Mutator Methods By default, the class, variable, or method can beaccessed by any class in the same package. public The class, data, or method is visible to any class in any package. private The data or methods can be accessed only by the declaring class. The get and set methods are used to read and modify private properties. * The private modifier restricts access to within a class, the default modifier restricts access to within a package, and the public modifier enables unrestricted access. * NOTE An object cannot access its private members, as shown in (b). It is OK, however, if the object is declared in its own class, as shown in (a). * Why Data Fields Should Be private? To protect data. To make class easy to maintain. * Example ofData Field Encapsulation Circle3 Run TestCircle3 * Passing Objects to Methods Passing by value for primitive type value (the value is passed to the parameter) Passing by value for reference type value (the value is the reference to the object) TestPassObject Run * Passing Objects to Methods, cont. * Array of Objects Circle[] circleArray = new Circle[10]; An array of objects is actually an array of reference variables. So invoking circleArray[1].getArea() involves two levels of referencing as shown in the next figure. circleArray references to the entire array. circleArray[1] references to a Circle object. * Array of Objects, cont. Circle[] circleArray = new Circle[10]; * Array of Objects, cont. Summarizing the areas of the circles TotalArea Run * Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle no value yourCircle Declare yourCircle animation * Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle no value yourCircle Create a new Circle object animation * Trace Code, cont. Circle myCircle = new Circle(5.0);
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