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- 2020-06-30 发布于湖北
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陸虹妙 2006/05/01
Chapter 6 Drills
Questions
What’s a drill program?
What are the design factors relevant to drills?
What are the advantages of multimedia drills?
Q1: What’s a drills program?
Drills are used primarily for the third phase, providing practice. (no presentation of information)
The general structure and flow of a drill
INTRODUCTORY
INTRODUCTORY
SECTION
SELECT
ITEM
QUESTION AND
RESPONSE
CLOSING
FEEDBACK
JUDGE
RESPONSE
The General Structure and Sequence of a Tutorial Program
Q2: What are the design factors relevant to drills?
The introduction of a drill
Item characteristics
Item selection and queuing procedures
Feedback
Item grouping procedures
Motivating the learner
Data storage
(1) The introduction of a drill
Initial learner control (讓學習者選擇練習訊息型態,而不是選擇練習的items)
A common and useful part of an introduction is a presentation of the complete list of items (stimuli and responses) to be practiced in the drill.
Presenting the list of items serves two purpose:
Learners may decide whether it is appropriate for them.
It serves as a quick review of the items before the practice begins.
(2) Item characteristics: Item types, Hints, Judgement, Graphics in drill items, Item difficulty, Pace and Pacing, item lists and item generation algorithms.
Item Types
Drill items vs. drill question:
An example: paired-associate item (Any pair of related words or events).
Other kinds of items are also used in drills: standard questions such as multiple-choice, sentence-completion, and short-answer questions.
Item Modes
Item Direction ( bidirectional or not)
Transfer of Learning
Hint
Judgments
An item is typically considered “incorrect” for purpose of queuing if it is answered correctly only on subsequent tries or if the correct answer is requested by the learner.
Graphics in Drill Items
Item Difficult
Authors should treat the difficulty factor in one of the following ways.
Keep difficult constant
Increase difficulty based on learner performance
Group items by difficulty
Pace and Paci
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